## Complete Hand Example #5

Posted in Typical hands

Player A KГўв„ўВ , JГўв„ўВ , 10Гўв„ўВЈ, 9Гўв„ўВҐ, 8Гўв„ўВҐ, 7Гўв„ўВЈ, 6Гўв„ўВ , 6Гўв„ўВ¦, 4Гўв„ўВ¦, 2Гўв„ўВЈ, AГўв„ўВ
Player B QГўв„ўВ¦, QГўв„ўВ , QГўв„ўВҐ, 9Гўв„ўВЈ, 7Гўв„ўВ , 5Гўв„ўВ¦, 5Гўв„ўВЈ, 4Гўв„ўВЈ, 3Гўв„ўВҐ, 2Гўв„ўВ

Conditions: Opening deal of a game and the knock card is 8Гўв„ўВ .

Play of the Hand:

Player A Гўв‚¬вЂњ His hand does have some offensive value. It has a matched KГўв„ўВ , JГўв„ўВ , which is a one-way combination, an 8Гўв„ўВҐ, 9Гўв„ўВҐ which is a two-way combination and a 6Гўв„ўВ , 6Гўв„ўВ¦, and 4Гўв„ўВ¦, which is a three-way combination. If lucky, the hand could be knocked in as little as three picks. Since there are three cards in his hand adding up to seven points, these three cards by themselves represent an additional offensive value against the eight-point knock. With such a hand it would not be wise on the first discard to break any of these combinations. The choice of play should be strictly between the 7Гўв„ўВЈ and the 10Гўв„ўВЈ. Both these cards also represent some value as salesman, since he is looking for the 7Гўв„ўВҐ and the 10Гўв„ўВҐ. The 7Гўв„ўВЈ is the more dangerous card to throw because if picked the 10Гўв„ўВЈ could only tie up his needed 10Гўв„ўВҐ, whereas the 7Гўв„ўВЈ could tie up the 7Гўв„ўВҐ or the 6Гўв„ўВЈ, both of which are needed. Player A has no way of knowing at this stage of the game which of these combinations to break. Therefore, he discards the 10Гўв„ўВЈ.

Player B Гўв‚¬вЂњ His hand is primarily an offensive type of hand, since he is holding one meld and one four-way combination. He will pay this hand for its full offensive value. He picks from the deck and 8Гўв„ўВ¦ and discards his highest unrelated card, the 9Гўв„ўВЈ which has some relative safety value since the 10Гўв„ўВЈ was just played.

Player A Гўв‚¬вЂњ Picks the 7Гўв„ўВ¦, which considerably adds to his offensive value. Because he is retaining the AГўв„ўВ , 2Гўв„ўВЈ, and 4Гўв„ўВ¦ for knocking values, he must break from one of his offensive holdings. The most useless card to him for this purpose is the KГўв„ўВ  since it represents only a one-way value. It is also the safest card in his hand. He discards the KГўв„ўВ .

Player B Гўв‚¬вЂњ Draws from the deck the 7Гўв„ўВҐ which gives him an additional offensive value. He discards his highest unrelated card, the 8Гўв„ўВ¦. Although this is a wild card, it is too early in the game for him to sacrifice any of his offensive value in this kind of hand.

Player A Гўв‚¬вЂњ Takes the 8Гўв„ўВ¦, and he is once again faced with a choice of cards to discard. The JГўв„ўВ  is a completely useless card to him at this point, but so are the 7Гўв„ўВЈ and the 6Гўв„ўВ . The relative defensive value of either of these two cards far exceeds that of the JГўв„ўВ , so his proper choice is the 7Гўв„ўВЈ.

Player A Гўв‚¬вЂњ Obtains the 9Гўв„ўВ  from the stock. He has the choice now of throwing back the 9Гўв„ўВ  which is a reasonably safe card or he could throw the useless Jack, hoping to buy the last nine on the turn. His other alternative is to throw the 6Гўв„ўВ , which is a useless card to him, and leave himself with one additional opportunity to buy the 10Гўв„ўВ . Since his opponent has just thrown a 5Гўв„ўВЈ, he obviously does not need a card of the value of a 6Гўв„ўВ  to knock with. Furthermore, he is already marked with 7Гўв‚¬в„ўs and is presumably not holding a 4Гўв„ўВ  or 5Гўв„ўВ , as he would not likely throw a 5Гўв„ўВЈ from this combination. So the slight offensive value of the 9Гўв„ўВ  and JГўв„ўВ  warrants the discard of the 6Гўв„ўВ .

Player B Гўв‚¬вЂњ Going to the deck, he pulls the 10Гўв„ўВ¦ and has a decision to make. His opponent has picked an 8Гўв„ўВ¦ for a diamond run. He does not know whether his opponent is holding 6, 7, 8 or 7, 8, 9 or 6, 7, 8, 9 sequences. If he tries to hold both the 5Гўв„ўВ¦ and the 10Гўв„ўВ¦ against these possibilities, he will be destroying his chance to knock his hand. Since he is playing to win, he will not consider this. He must throw one of the two cards. Since his opponent has just thrown the open 6Гўв„ўВ , he infers that it must have been held with some matching card, most likely the 6Гўв„ўВ¦. Player B therefore discards the 10Гўв„ўВ¦.

Player A Гўв‚¬вЂњ Picks the 10Гўв„ўВҐ and now has a choice of discarding the JГўв„ўВ , 9Гўв„ўВ , or 8Гўв„ўВҐ. If he throws either the JГўв„ўВ  or 9Гўв„ўВ  he is left with a two-way combination in one case and three possibilities in the other. The safest card though in his hand at this point is the 8Гўв„ўВҐ. He knows that his opponent is not holding 8Гўв‚¬в„ўs since he threw the 8Гўв„ўВ¦. He knows that he cannot use it for a heart run since he is holding the other three 7Гўв‚¬в„ўs. The discard of the 8Гўв„ўВҐ will still leave him a two-way combination, 9Гўв„ўВ¦ and 10Гўв„ўВ , while discarding a 100% dead card. Therefore, he throws the 8Гўв„ўВҐ.

Player B Гўв‚¬вЂњ Draws the KГўв„ўВЈ from the stock and discards it.

Player A Гўв‚¬вЂњ goes to the deck and picks the 9Гўв„ўВ¦. He has six melded cards and eleven points if he should discard his useless Jack. He now has another decision to make. Should he throw the Jack at this point, which is a very wild card or should he throw one of his 4Гўв‚¬в„ўs and play for an Ace? At this stage of the game, when 8Гўв‚¬в„ўs, 9Гўв‚¬в„ўs, 10Гўв‚¬в„ўs, and Kings have been played but no Jacks or Queens, there is a 50/50 chance that an opponent is holding these Jacks and Queens. In a case such as this, where the opponent has picked a run and followed it with a 5, it is likely that he is combined around a 5. Thus, the throwing of a 4 could be more harmful than the Jack at this time. He therefore discards the JГўв„ўВ .

Player B Гўв‚¬вЂњ Discards the 3Гўв„ўВЈ and is still unable to knock. Should he throw the 5Гўв„ўВ¦ in to his opponent, knowing that he needs the card, and retain the 3, 3, 4 combination even though the 5 is out of play? Perhaps he should throw the 4Гўв„ўВЈ, which he knows his opponent can only use for 4Гўв‚¬в„ўs, and remain with 8 points against the knock. He also has a choice of throwing the 3Гўв„ўВЈ. The odds favor the 3 for the following reasons. If he throws the 5Гўв„ўВ¦ and his opponent knocks, he most likely will have no layoff. If he throws the 4Гўв„ўВЈ to his opponent and his opponent uses it for 4Гўв‚¬в„ўs when knocking, there would also be no layoff. The only way he could win is if his opponent knocked with 8 points. However, if he threw the 3, and his opponent took it for a meld and knocked, there would be an additional layoff of either the 4Гўв„ўВЈ or 3Гўв„ўВҐ. The hand would be reduced to either five or six points. Therefore he discards the 3Гўв„ўВЈ.

Player A Гўв‚¬вЂњ Picks the 5Гўв„ўВҐ and has a choice of throwing it as a dead card or throwing the 4Гўв„ўВ . He certainly will not be throwing the 2Гўв„ўВЈ because if his opponentГўв‚¬в„ўs other three cards total eight he will be able to knock with the two. He would be foolish to throw the 4Гўв„ўВ¦, since he knows his opponent is holding the 5Гўв„ўВ¦. He could also be holding the 3Гўв„ўВ¦, or he might pick up the 4Гўв„ўВ¦ to use as an additional layoff against the knock, as well as an additional meld possibility. Player A must throw back the 5Гўв„ўВҐ.

Player B Гўв‚¬вЂњ Draws the 3Гўв„ўВ  from the stock. He throws the 3Гўв„ўВҐ, since the 3Гўв„ўВ  gives him an additional melding possibility.

Player A Гўв‚¬вЂњ Picks the AГўв„ўВ¦ from the deck, and knocks his hand with two points. Knocking so late in the game can be very dangerous. If his opponent had picked the 4Гўв„ўВ , he would have been able to have a gin-off, since he could have layed off the 5Гўв„ўВ¦.

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