## Complete Hand Example #18

Posted in Typical hands

Player A 10Гўв„ўВ , 10Гўв„ўВҐ, 10Гўв„ўВЈ, 6Гўв„ўВ¦, 5Гўв„ўВ¦, 4Гўв„ўВ¦, JГўв„ўВ , 7Гўв„ўВЈ, 6Гўв„ўВЈ, 5Гўв„ўВ , AГўв„ўВ
Player B KГўв„ўВ¦, JГўв„ўВҐ, 10Гўв„ўВ¦, 9Гўв„ўВЈ, 8Гўв„ўВ , 7Гўв„ўВ , 7Гўв„ўВ¦, 6Гўв„ўВҐ, 5Гўв„ўВҐ, AГўв„ўВҐ

Conditions: Player B is on a schneid and has a safe count of eight. The knock card is 8Гўв„ўВ¦.

Player A Гўв‚¬вЂњ His first discard will be based on whatever card represents his best offensive value at this time. He will not throw the obvious JГўв„ўВ  for two reasons. First, he has an opportunity to change his meld of three 10Гўв‚¬в„ўs into a spade run, which will offer two opportunities to complete to a four-card run, as against the one opportunity the three 10Гўв‚¬в„ўs afford him. Second, with the score as it stands, he is not interested in reducing his opponentГўв‚¬в„ўs hand by any sizable meld. Therefore, his choice is between the 5Гўв„ўВ  and the AГўв„ўВ . Although the 5Гўв„ўВ  would be thrown from a pair and is also a salesman, he does not throw it on the first card since at this stage it would be marked as an obvious salesman and could also tie up the 5Гўв„ўВЈ he is looking for. The AГўв„ўВ  is his best opening throw. If used in a meld it would reduce his opponentГўв‚¬в„ўs hand the least. It is also advantageous to get it out of his hand before he is forced to throw it later when his opponent could use it to get under count. His discard is therefore the AГўв„ўВ .

Player B Гўв‚¬вЂњ Player B is primarily concerned with getting under count, so he would not at this point pick up a discard that does not give him a meld. So, he goes to the stock and picks the 3Гўв„ўВ . His prime concern with his hand, although it has two offensive combinations, is primarily to play as safely as possible without actually breaking his combinations. He therefore throws back the relatively safe AГўв„ўВҐ.

Player A Гўв‚¬вЂњ Picks the 2Гўв„ўВЈ, which he discards for the same reason as his original discard.

Player B Гўв‚¬вЂњ Going to the deck, he pulls the 2Гўв„ўВ . Although it matches the 3Гўв„ўВ , it is relatively useless since the AГўв„ўВ  has been thrown, so he discards it.

Player A Гўв‚¬вЂњ Picks the KГўв„ўВ . Because this card affords him an additional offensive opportunity and also represents a dangerous throw now, he discards the 5Гўв„ўВ . Being thrown on top of the 2Гўв„ўВ , it will not have the same implication as before, which as that of a salesman.

Player B Гўв‚¬вЂњ Discards the QГўв„ўВ¦ from the deck. Although it gives him another offensive combination, he must at this point give some consideration to the great number of points he is carrying, in the event that his opponent decides to knock. Ordinarily, in this type of sore situation, the player having the score advantage is much more inclined to play for gin, unless he reaches a knock situation fairly early and feels that his opponent is holding predominantly high cards. Even considering this, Player BГўв‚¬в„ўs proper throw at this time is the 3Гўв„ўВ . It represents the safest card now since it can only be used for 3Гўв‚¬в„ўs, and he is aware that his opponent is not looking for low cards for the purpose of knocking.

Player A Гўв‚¬вЂњ Picks the 3Гўв„ўВ¦ and is now in a gin position. He must break either the KГўв„ўВ , JГўв„ўВ , or the 6Гўв„ўВЈ, 7Гўв„ўВЈ. His choice is obvious. The 6Гўв„ўВЈ, 7Гўв„ўВЈ offers much better offensive opportunities since there are two cards that can gin him as again one with the other combination. He has already established the 5Гўв‚¬в„ўs so he knows his opponent is not holding them, whereas his opponent could have the QГўв„ўВ  in a meld. Also, the combination of the 6Гўв‚¬в„ўs offer two additional opportunities to buy nine melded and a knock. He therefore throws the KГўв„ўВ .

Player B Гўв‚¬вЂњ Scene his opponentГўв‚¬в„ўs throws in sequence have been the AГўв„ўВ , 2Гўв„ўВЈ, 5Гўв„ўВ , and now KГўв„ўВ . Player B comes to one of two conclusions. Either his opponent has been holding predominately high cards, has just filled one of his high runs, and is therefore throwing an unneeded card from this combination or since he first started throwing from the bottom and now from the top, his hand consists primarily of the middle card holdings which he is playing for full value. Only a little more time will show him which the case is. In the meantime, he draws the 4Гўв„ўВ  from the deck and throws the KГўв„ўВ¦.

Player A Гўв‚¬вЂњ Obtains the 9Гўв„ўВ¦ from the deck. His best choice between throwing the JГўв„ўВ  and the 9Гўв„ўВ¦ is obviously the JГўв„ўВ  because it can be used by his opponent in fewer ways. This throw of the JГўв„ўВ  also indicates to his opponent that either he does not have the QГўв„ўВ  in his hand or that he has melded three Queens. It further indicates that he does not hold Jacks.

Player B Гўв‚¬вЂњ Draws the 4Гўв„ўВҐ from the stock and has his first meld. Rather than throw the JГўв„ўВҐ which could be an answer to a sales request, since he does not have the heart suit protected in any way, he throws the relatively safe 4Гўв„ўВ .

Player B Гўв‚¬вЂњ This discard indicates to Player B that his opponent is not holding 9Гўв‚¬в„ўs and also most likely is not holding the 8Гўв„ўВ¦. However, it may very well be a salesman for another 9 or 10. He picks from the deck the 5Гўв„ўВЈ. Since he has already decided that the 9Гўв„ўВ¦ throw could possibly be a salesman for another 9Гўв„ўВЈ, he would be most concerned with clubs and hearts, as these are the colors where he is missing all the cards that could be used with a 9. If the 9Гўв„ўВЈ were dangerous to a 7Гўв„ўВ¦ and 8Гўв„ўВ¦ run, it could also be dangerous to a 6Гўв„ўВЈ, 7Гўв„ўВЈ, and 8Гўв„ўВЈ sequence. He does realize that it was unlikely that the 5Гўв„ўВЈ could be used to a 3Гўв„ўВЈ, 4Гўв„ўВЈ sequence because the deuce has already been played. But, he would be most hesitant in throwing the 5Гўв„ўВЈ and would look for a safer throw at this point. Considering that after the number of plays that have been made his offensive possibilities have not improved very much, he now for the first time gives consideration to actually taking this hand to the wall. The only sure safe card in his hand is the 5Гўв„ўВҐ and he discards it.

Player A Гўв‚¬вЂњ Picks the 9Гўв„ўВҐ from the deck, which he throws.

Player B Гўв‚¬вЂњ Draws the 7Гўв„ўВҐ from the deck. The 9Гўв„ўВҐ discard does make the JГўв„ўВҐ in his hand somewhat safer, but still no the kind of card that he could discard at this point. Although the 7Гўв„ўВҐ that he drew gives him a meld he cannot take advantage of it. The 7Гўв„ўВҐ represents a safe card in his hand, and also makes the 7Гўв„ўВ  a dead card. Because he is playing safe, he throws the 7Гўв„ўВҐ.

Player A Гўв‚¬вЂњ Picks the AГўв„ўВ¦ and discards it.

Player B Гўв‚¬вЂњ Going to the deck, he buys the 8Гўв„ўВЈ, which of course makes the 9Гўв„ўВЈ a lot safer. However, it is still not a dead card since he is missing the 10Гўв„ўВЈ, JГўв„ўВЈ, and KГўв„ўВЈ. The pick of the 8Гўв„ўВЈ also alerts him to the fact that he is definitely missing the 6Гўв„ўВЈ, and 7Гўв„ўВЈ. He therefore throws the only safe card in his hand, the 7Гўв„ўВ .

Player A Гўв‚¬вЂњ Pulls from the deck the KГўв„ўВЈ and releases it. This indicates to Player B that he is not holding the 10Гўв„ўВЈ, JГўв„ўВЈ, QГўв„ўВЈ, but does not eliminate the fact that he could be holding the 10Гўв„ўВЈ, and JГўв„ўВЈ.

Player B Гўв‚¬вЂњ Draws the 3Гўв„ўВЈ from the deck, which he discards as a dead card.

Player A Гўв‚¬вЂњ Picks and discards the QГўв„ўВ . Remember, he is still playing his hand for its maximum offensive possibilities, and is completely disregarding the question of defense. He has become aware, however, that his opponent is apparently breaking runs and is playing dead safe, very likely to the point of refusing a run if it is thrown to him.

Player B Гўв‚¬вЂњ Goes to the deck and pulls the 9Гўв„ўВ . He discards the safe QГўв„ўВ¦.

Player A Гўв‚¬вЂњ Draws the QГўв„ўВЈ from the deck and discards it. This discard tells Player B that the 9Гўв„ўВЈ is safe. This is in addition to the fact that he also has a safe 9Гўв„ўВ .

Player B Гўв‚¬вЂњ Obtains the 8Гўв„ўВ¦ from the deck, which gives him a meld that he does not need to break at present since he does have two dead cards to throw. His choice between the 9Гўв„ўВ  and the 9Гўв„ўВЈ is the 9Гўв„ўВЈ, since if he wants an extra pick, the player could possibly back in to the 10Гўв„ўВЈ or the JГўв„ўВЈ, whereas there is no way he can back in to the spade suit, since the JГўв„ўВ  has already been played.

Player A Гўв‚¬вЂњ Draws the 2Гўв„ўВҐ, which he throws. This now makes the 4Гўв„ўВҐ another safe card in Player BГўв‚¬в„ўs hand.

Player B Гўв‚¬вЂњ Picks the QГўв„ўВҐ. Although this card is safe as well as making the JГўв„ўВҐ dead, his choice is to throw the 9Гўв„ўВ  because the QГўв„ўВҐ, JГўв„ўВҐ by itself gives him an offensive combination. At the same time, he is now at the point where he must give consideration to his opponentГўв‚¬в„ўs holdings. He analyzes the possible holdings of his opponent by eliminating the melds which his own holdings and the discards prove cannot be held. He allows for the possibilities that can be held by his opponent who is not fully aware of what he himself is holding. From this analysis, he will obtain a picture of what he is playing against. He realizes that his opponent could be holding a four-card low diamond run and three 10Гўв‚¬в„ўs. He could also be holding the 6Гўв„ўВЈ and 7Гўв„ўВЈ. Since his opponent has been throwing wild cards he is definitely playing his maximum possibilities and will hold some card in combination with the 6Гўв„ўВЈ and 7Гўв„ўВЈ. There would not be another 7 since two 7Гўв‚¬в„ўs have already been played. It could therefore only be the 6Гўв„ўВ . It is also conceivable that he could be holding the same hand with the 4Гўв„ўВЈ instead of the 7Гўв„ўВЈ. Player B also knows that if this were the case he has his opponentГўв‚¬в„ўs hand completely dead except for the 2Гўв„ўВ¦. The only alternative that he sees in his opponentГўв‚¬в„ўs hand is that his opponent has the 2Гўв„ўВ¦, 3Гўв„ўВ¦, 4Гўв„ўВ¦, 5Гўв„ўВ¦ with the 7Гўв„ўВЈ, 6Гўв„ўВЈ, and 6Гўв„ўВ  or the 6Гўв„ўВЈ, 4Гўв„ўВЈ, in which case the 6Гўв„ўВ¦ would gin him. So, he is full aware that if he should buy either the 2Гўв„ўВ¦ or 6Гўв„ўВ¦ from the deck, he will have his opponent dead. Player B, of course, cannot gin hi sand and plays only with the thought of taking the hand to the wall. He therefore discards the 9Гўв„ўВ .

Player A Гўв‚¬вЂњ Buys the 4Гўв„ўВЈ from the deck and discards it. It is true that if he discarded the dead 7Гўв„ўВЈ instead, he would be reducing his chances by one but would at the same time be inviting to some extent the throw of the 5Гўв„ўВЈ which would gin him. Knowing definitely that his opponent is playing to the wall, and that he will not throw anything other than 100% safe cards, he discards this type of play and plays for his maximum opportunity from the deck.

Player B Гўв‚¬вЂњ The throw of the 4Гўв„ўВЈ discloses to him that his opponent definitely has the 7Гўв„ўВЈ in combination with the 6Гўв„ўВЈ. He goes to the deck and picks the 2Гўв„ўВ¦. If his judgment has been correct, he now should have his opponentГўв‚¬в„ўs hand dead and he discards the QГўв„ўВҐ.

Player A Гўв‚¬вЂњ Obtains the JГўв„ўВ¦ from the deck, which he discards as a safe card.

Player B Гўв‚¬вЂњ Draws the KГўв„ўВҐ from the stock and discards it.

Player A Гўв‚¬вЂњ Picks the AГўв„ўВЈ. He notices that there are only three cards remaining in the stock so he has no further picks and will not gin his hand, but he does have the opportunity to knock. He knows that he cannot win enough points on a knock to go out in the game, but whatever he does win will bring him that much closer to the game score, plus the value of the box in totaling the score. In no way could this advantage be matched against the disadvantage of an underknock, however. So he will not knock unless he has a guaranteed win. At this point, there are only 13 cards that his is not 100% aware of, 10 of which are in his opponentГўв‚¬в„ўs hand. So his first consideration is whether there are any combinations of these 13 cards available to his opponent that could possibly allow him to underknock. Player A knows for a fact that he is missing the 8Гўв„ўВЈ and the 5Гўв„ўВЈ for gin which could not be layed off on his hand. He also knows that he is missing the 7Гўв„ўВ¦, which could not be layed off either. Even assuming that these three cards all remained in the deck, what else could his opponent be holding? Without actually reconstructing every single card played, he can reconstruct the available melds and knows that the only missing melds at this point are the 4Гўв‚¬в„ўs and the 8Гўв‚¬в„ўs. In addition to the three available layoffs, which are the 10Гўв„ўВ¦, 6Гўв„ўВҐ, 2Гўв„ўВ¦, he still must have three additional unmelded cards in his hand. He therefore has a guaranteed knock with one point and accordingly knocks. His opponent puts down his three 8Гўв‚¬в„ўs, lays off the 10Гўв„ўВ¦ and 2Гўв„ўВ¦ and is left with the JГўв„ўВҐ, 7Гўв„ўВ¦, 5Гўв„ўВЈ, and 4Гўв„ўВҐ. He therefore loses 26 points on the knock.

If you want to try and play Gin Rummy online then Rummy Royal is the place to do it.

Rummy Royal gives you an opportunity to try out your skills in a relaxed and fun atmosphere, against up to 3 opponents at a time, you can play on the practice tables without betting any real money or you can try out your skills on the real money tables.

If you decide to deposit more money then you are in luck as Rummy Royal is also offering our readers a 100% deposit bonus, up to \$200 on your first deposit.