Glossary of Gin Rummy Terms

Posted in Basics

Add-on – A card knowingly and deliberately discarded to an opponent who needs it to add to an existing meld. The term Add-on is also used in poker which means to buy more chips before you have busted.

Boxes
– Extra awards of 25 points each, given for a knock, gin, gin-off, or roodles

Bonus Box
– The added score for winning a hand (box), usually worth 25 points.

Captain – One player playing against two who alternate in their play against him, or two players playing against three, or three playing against four.

Combination – Two cards of the same rank or consecutive in the same suit.

Count – The point value in any given hand after deducting the total melded cards.

Cut - After the shuffle, to separate the deck into packets and change their order.

Deal – To distribute cards to the players.

Discard – After picking, to reduce the hand to ten cards by placing one card face up on the top of the discard pile.

Discard Pile – The pile in the playing box next to the stock into which each player in turn places his discards

Face Card – Any King, Queen, or Jack. Same as the picture card.

Foreign Card – A card not belonging to the deck in use.

Game – The succession of hands ending when one of the players or sides has scored the required number of points in any or all of the three columns.

Gin – 10 melded cards.

Gin-Off – When a knocker’s opponent lays off all of his unmelded cards on the knocker’s hand.

Going To The Wall – To play a hand to a tie. Same as stand-off or no game.

Hand – The cards dealt to a player; the cards he holds at any stage; a dealing ending with a knock or gin.

Illegal Hand – Any hand which, after discarding, contains more or less than 10 cards.

Knock – To announce that play of the hand is terminated immediately before going down.

Knocking count – The maximum unmelded count with which a player may knock. Same as knocking point or knocking card.

Lay-Off – After a knock, to match cards from the non-knocker’s hand against any of the knocker’s sets. There is no laying off when a player has gone gin.

Meld – Three or more cards either of the same rank or in a sequence of the same suit. Same as lay, matched set, and run.

No Brainer – A hand that can be knocked or gin on the deal or after one or two plays.

Partnership Safe Count – The point value that can be retained in a hand to guarantee a winning score for the partnership.

Redeal – Another deal by the same player after one which was nullified; to prefer the task of redealing.

Reducer – Any low card picked to reduce the count value in a hand.

Safe Card – A card which, because of your holding and the cards used in previous plays, is on that your opponent is most unlikely to use when discarded.

Safe Count – The point value that can be retained in a hand to prevent any possibility of an opponent winning a game.

Salesman – A card discarded tactfully to lure a wanted card from an opponent.

Schneid – To win a game in which the loser scores no points, resulting in a double score value.

Sequence – Three or more cards of the same suit in consecutive order.

Shuffle – To randomize the cards before cutting and dealing.

Speculate – To pick an opponent’s discard which produces a combination rather than a meld. Same as a stiff.

Stock – The unused portion of the deck remaining in the playing box.

Underknock – Trying or having a lower total than the count of the opponent who has knocked.

Unrelated Card – Any card not a specific part of a meld. Same as unmatched.

Wild Card – A card which is not protected from an opponent’s use by any other cards in one’s hand or by any previously played cards. Wild Cards are used in various card games; in Five-Card Draw Poker the Wild Card is traditionally a joker but there are no Wild Cards used in Texas Hold em Poker.

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