Add-on – A card knowingly and deliberately discarded to an opponent who needs it to add to an existing meld. The term Add-on is also used in poker which means to buy more chips before you have busted.
Boxes â€“ Extra awards of 25 points each, given for a knock, gin, gin-off, or roodles
Bonus Box â€“ The added score for winning a hand (box), usually worth 25 points.
Captain â€“ One player playing against two who alternate in their play against him, or two players playing against three, or three playing against four.
Combination â€“ Two cards of the same rank or consecutive in the same suit.
Count â€“ The point value in any given hand after deducting the total melded cards.
Cut - After the shuffle, to separate the deck into packets and change their order.
Deal â€“ To distribute cards to the players.
Discard â€“ After picking, to reduce the hand to ten cards by placing one card face up on the top of the discard pile.
Discard Pile â€“ The pile in the playing box next to the stock into which each player in turn places his discards
Face Card â€“ Any King, Queen, or Jack. Same as the picture card.
Foreign Card â€“ A card not belonging to the deck in use.
Game â€“ The succession of hands ending when one of the players or sides has scored the required number of points in any or all of the three columns.
Gin â€“ 10 melded cards.
Gin-Off â€“ When a knockerâ€™s opponent lays off all of his unmelded cards on the knockerâ€™s hand.
Going To The Wall â€“ To play a hand to a tie. Same as stand-off or no game.
Hand â€“ The cards dealt to a player; the cards he holds at any stage; a dealing ending with a knock or gin.
Illegal Hand â€“ Any hand which, after discarding, contains more or less than 10 cards.
Knock â€“ To announce that play of the hand is terminated immediately before going down.
Knocking count â€“ The maximum unmelded count with which a player may knock. Same as knocking point or knocking card.
Lay-Off â€“ After a knock, to match cards from the non-knockerâ€™s hand against any of the knockerâ€™s sets. There is no laying off when a player has gone gin.
Meld â€“ Three or more cards either of the same rank or in a sequence of the same suit. Same as lay, matched set, and run.
No Brainer â€“ A hand that can be knocked or gin on the deal or after one or two plays.
Partnership Safe Count â€“ The point value that can be retained in a hand to guarantee a winning score for the partnership.
Redeal â€“ Another deal by the same player after one which was nullified; to prefer the task of redealing.
Reducer â€“ Any low card picked to reduce the count value in a hand.
Safe Card â€“ A card which, because of your holding and the cards used in previous plays, is on that your opponent is most unlikely to use when discarded.
Safe Count â€“ The point value that can be retained in a hand to prevent any possibility of an opponent winning a game.
Salesman â€“ A card discarded tactfully to lure a wanted card from an opponent.
Schneid â€“ To win a game in which the loser scores no points, resulting in a double score value.
Sequence â€“ Three or more cards of the same suit in consecutive order.
Shuffle â€“ To randomize the cards before cutting and dealing.
Speculate â€“ To pick an opponentâ€™s discard which produces a combination rather than a meld. Same as a stiff.
Stock â€“ The unused portion of the deck remaining in the playing box.
Underknock â€“ Trying or having a lower total than the count of the opponent who has knocked.
Unrelated Card â€“ Any card not a specific part of a meld. Same as unmatched.
Wild Card â€“ A card which is not protected from an opponentâ€™s use by any other cards in oneâ€™s hand or by any previously played cards. Wild Cards are used in various card games; in Five-Card Draw Poker the Wild Card is traditionally a joker but there are no Wild Cards used in Texas Hold em Poker.
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