Card Memory

Posted on April 24th, 2007 in Score & Counts

Having what is known as “card memory” is extremely important in the game of gin rummy because as the play progresses you are going to be in dire straights if you don’t remember a certain card has already been played if you are waiting on that card. A few fortunate card players are lucky enough to have a photographic mind as well as a retentive memory, but most players have to really work at developing card memory. There is not exactly a system for remembering the cards, but it is simply a matter of training by constant practice.

At the start of a hand, you should try to visualize the 52 cards in the deck, and then deduct the 10 cards that you are holding. As you or your opponent discard cards in turn, you should eliminate these cards from the pictured deck in your mind. After the initial deal, and by the time 1/3 of the stock has been used in play, you should have a fairly accurate picture of the type of cards remaining in the deck. You should also know the type of...


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Are The Odds In Your Favor?

Posted on April 24th, 2007 in Score & Counts

Since the laws of probability have already been discussed it is only fair to discuss the odds that have so much to do with the probability. Reviewing the basics of the odds, you need to remember that once you have picked up 10 cards you then have 42 cards that are unknown to you. That makes your odds 42 to 1 that you will pick up the card that you want. Each time a card is picked up and discarded, it lowers your odds significantly that you will get the card that you want. Now that you are familiar with the basics, let us move on to more advanced odds and how it works to have the odds in your favor.

Since the odds increase in your favor every time you pick a card from the unused stock, as well as when your opponent discards, it only goes to show that the odds for your opponent also increase. After you pick 5 cards for example, the odds then decrease from 42 to 1 down to 37 to 1. That means that there are 37 cards left unknown to you. AS more and more cards are exposed...


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Mathematics and Skillful Play

Posted on April 24th, 2007 in Score & Counts

As we’ve stated before, the mathematics of gin are based primarily on the law of probability. Considering that you will play thousands and thousands of hands you are going to notice it more and more. For example, in one particular hand if you are dealt a preponderance of black cards, it is only going to stand to reason that your opponent will be dealt a preponderance of red cards. The same thing can be said if you have a high percentage of even cards, then chances are your opponent has a high percentage of odd cards. You can also assume that when you have a large amount of high cards, your opponent will probably have a large amount of low cards. If you can understand this simple fact then you are already well on your way to grasping the laws of probability in gin rummy.

Most experts that have played this game for a long period of time have a guideline for this called “Rule of Fourteen”. It means that they consider all cards to have a face value. Ace through 10 are...


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Luck and Skill

Posted on April 23rd, 2007 in Score & Counts

Like all other card games, Gin Rummy consists of various elements of luck, as well as skill. However, this is a far greater element of skill in Gin than in any other popular card game played today. What used to be thought of as just a game to play on a Friday night with family and friends has turned into a very competitive and skilled game that takes possibly years to master.

Decisions are required on the play of almost every card, and these decisions may be altered by every play as well as the condition of the score at any given time. This means that you have to be on the top of your game with every hand you play. When playing a friendly game of gin, the game is based mostly on luck, but when playing for money, it is essentially a whole new game. It is then played in a very scientific manner so that the element of luck is essentially eliminated and the skill is the determining factor.

Every card player will of course run into a streak of what could be considered...


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Watching the “Safe” Count

Posted on April 23rd, 2007 in Score & Counts

Once you completely understand and have mastered the calculation of counts, then you will be well on your way to being able to win at Gin Rummy. In head to head play, you will find that there is only one phase of count to be considered. That is the “safe” or maximum number of points one can hold in their hand that will keep your opponent from winning a game in any given hand.

For example, if the winning score is 250 points, and you are playing a hand with single scoring value, and your opponent has 210 on the score, it should be understood that with gin the opponent automatically gets 25 points for gin. If you are then holding 15 points then the game would be over. Hence, if you are watching your count, then you will already know this and make sure you keep your hand under 15 points at all times so that you don’t inadvertently lose the game without realizing there could be a way to avoid this.

Your first consideration should be to bring your hand down to a...


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Watching the Score

Posted on April 23rd, 2007 in Score & Counts

When you are playing even the friendliest game of Gin Rummy, you must always take into consideration the state of the score with every play of a hand. This fact must seem obvious to you, especially if you have experience with this game, but many players overlook the importance of the score. It is true even when you are in the first hand of the game, and there is no physical score yet, since the person who scores first has a very decided psychological advantage over his opponent.

If you win the first hand of a set, your opponent must play the next hand with the sole purpose of scoring, whereas you can play more freely with the thought that can lose the hand, and you are no worse off then when you started. You can have a more relaxed feeling of the game, which in turn often makes you play better, because you are not under the pressure to win the next hand. If you win the second hand, you will even have a greater advantage because of the scoring system employed in gin games....


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The Score and Counts

Posted on April 23rd, 2007 in Score & Counts

The total score and count of each hand is extremely important obviously, but the score and count is equally as important in an incomplete game as well. This means that you are looking at the status or potential score or count.

Gin Rummy, like any other game that you use for gambling, is based on the mathematical laws that govern the probability and odds in each game. Simply put, there are going to be hands in which the odds are in favor of you, as well as hands in which the odds are against you. Only you can figure out which one it is however, and that comes with both experience and learning the intricate details of Gin Rummy. Each hand can be affected the odds as well as the condition of the score.

The simplest example of this is when you have already scored on two games and your opponent hasn’t scored on any games. Thus, when the third hand is being played, you will have scored in all three columns. Obviously the odds are in your favor, because your opponent...


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Calculating the Total Score of the Game

Posted on April 23rd, 2007 in Score & Counts

In calculating the total score of the game, you start with column one. This is taking into account that Player A won the game, but would simply be reversed if Player B won the game. You write down Payer A’s total score, which for example would be 251. You then add 250 which is the bonus for winning the game. You add to these two previous totals the difference between Player B’s score and the required game winning total of 250. If Player B only had 224, you subtract the number of Player B’s boxes in the first column which is two from the number of boxes in Player A’s first column which is 10. Player A has therefore won eight additional boxes which are valued at 25 points each. That score of 200 is added to the total of all these figures for the sum of 925, which is the number of points that Player A has won in the first column. Again this is only an example, and could be any number of boxes depending on how the game went.

The second game column is calculated in...


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Scoring Individual Hands of a Two-Handed Game

Posted on April 23rd, 2007 in Score & Counts

For this article the two players are identified as Player A, who is the scorekeeper and Player B who is considered the opponent. On the score sheet the first three columns are headed by the letter A and the last three columns are headed by the letter B.

This is an example of how a game of Gin Rummy might go, and how you use the score sheet to keep score:

1st hand – Player A knocks with 8 points, Player B has 20 points in unmatched cards. Therefore, Player A scores 12 points in the first column.

2nd hand – Player A goes gin and Player B has 14 points. In the second column headed A, insert the number 2 with a circle completely around it, as well write down the number 2 with a circle around it in the first column. This represents the bonus boxes a player receives for going gin. These boxes are worth 25 points each in the final scoring. In the box directly under the encircled 2 in the second column insert the number 39 which represents the 25 points for gin...


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The Score Sheet

Posted on April 23rd, 2007 in Score & Counts

If you are planning on playing Gin Rummy competitively with people that regularly play then it is advisable to come prepared with a standard score sheet. This score sheet consists of six vertical columns; three for each player or team. If you are playing at home with family or friends and are just playing for fun, then any plain piece of paper which is lined in this manner will work just as well. There should also be horizontal lines across the sheet to identify each score or line.

If you are playing singles, you should place the initial of one player at the top of the first three columns and the initial of the second player at the top of the last three columns. If you are playing a partners game the initial W is placed at the top of the first three columns, representing the word “we” which means the scorekeepers side. A T is placed at the head of the second three columns, representing “they”, which are the opponents of the scorekeeper. In some sections of the...


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The Scorekeeper

Posted on April 23rd, 2007 in Score & Counts

In every game of Gin Rummy there must be a scorekeeper. This person is usually mutually decided upon by both players if there is a singles game and by all 4 people if it is a partnership game. In the case of 6 players, only 4 of those players need to decide who the scorekeeper is going to be, although it is always best to have everyone agree.

There are very distinct advantages and disadvantages to being a scorekeeper. The primary advantage is that the scorekeeper has the complete counts and scores in front of him at all times. This means that you can keep a look on how far ahead or behind you are at any given time and you will always be fully aware of what you or your opponent needs to win the game. The main disadvantage is that if you are playing in a partnership game, you have to stop as soon as any hand is over to write your own score, or the score of your opponent. Add to this the fact that while in the middle of your own play, you can be asked by any other player...


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