Play Gin Rummy Online

Posted on October 13th, 2007 in Basics

If you want to try and play Gin Rummy online then Rummy Royal is the place to do it.

Rummy Royal gives you an opportunity to try out your skills in a relaxed and fun atmosphere, against up to 3 opponents at a time, you can play on the practice tables without betting any real money or you can try out your skills on the real money tables.

If you decide to play for real money then you are in luck as Rummy Royal is offering our readers a 100% deposit bonus, up to $200 on your first deposit.

Click here to go to Rummy Royal.


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Glossary of Gin Rummy Terms

Posted on June 18th, 2007 in Basics

Add-on - A card knowingly and deliberately discarded to an opponent who needs it to add to an existing meld.

Boxes
– Extra awards of 25 points each, given for a knock, gin, gin-off, or roodles

Bonus Box
– The added score for winning a hand (box), usually worth 25 points.

Captain – One player playing against two who alternate in their play against him, or two players playing against three, or three playing against four.

Combination – Two cards of the same rank or consecutive in the same suit.

Count – The point value in any given hand after deducting the total melded cards.

Cut - After the shuffle, to separate the deck into packets and change their order.

Deal – To distribute cards to the players.

Discard – After picking, to reduce the hand to ten cards...


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Playing Partnership Gin

Posted on April 23rd, 2007 in Basics

Gin Rummy may be played by two or more people, but never more than eight. If you have more than 8 people it is suggested that you open up another table for playing, as it may get too confusing to have so many people in one game.

When two people play the game of Gin it is referred to as single or head-to-head play. When three people play it is referred to as captain’s play. When four or more people play it is called a partnership game.

In partnership games, the playing of the individual hands is the same as in head-to-head. The only difference is in the play itself. When singles play, the hand ends when one of the players knocks, goes gin, or when the play goes to the wall. If you are playing partners you play your individual hand against the opponent and your partner plays a hand against his opponent. If you finish first then you wait for your partner, and the same if he finishes first, he waits for you. If you both win your hand, then the sum total of both...


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The Tied Hand

Posted on April 20th, 2007 in Basics

A tied hand is not that common in gin rummy, but when it does happen you need to know how and why you proceed the way you do. On occasion, the play of the hand proceeds to the point where one of the players draws the 50th card of the deck from the stock. If this happens it of course only leaves two unused cards in the deck or stock. The player who draws the 50th card may knock or go gin at that point. If the player does not go gin or knock then the player must discard and his opponent has the right to pick up the discard and use it.

That player may use the card to create a meld, or to add to an existing meld so that he further reduces his hand value. However, he cannot take the card and simultaneously discard it in order to knock the hand the he was previously able to knock. In other words, if he already has a hand he can knock he can’t pick up the discard and place it right back down to knock or go gin. He must discard a different card completely.

If neither...


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The Rules of the Knock

Posted on April 20th, 2007 in Basics

When a player knocks in the game of Gin Rummy it means that he has reduced his hand to the maximum points allowed by what the value of the knock card is. This means for example if the knock card was a seven, then the person who is knocking has seven or less points left in their hand. Remember if the knock card is an Ace then it must be played to Gin.

A player can knock in any turn of play, but it must be after drawing and before discarding his final card. If he forgets to knock before he discards then he cannot do so until the next play of his hand which happens after his opponent has his chance to play. When the player knocks, he must clearly state his intention. He can do this in four different ways. They include:

• Saying the word “Knock”
• Announcing the total numerical value of his unmatched hands, also known as the count
• Exposing his entire hand arranged into matched sets and unmatched cards
• Discarding face down next to his...


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The Underknock

Posted on April 20th, 2007 in Basics

The underknock is the most commonly overlooked part of Gin Rummy, but it is as important as the knock itself. When your opponent knocks, the card value is counted. Once your opponent puts a value on his unmatched cards you can then show your hand to everyone in the game and start assessing value to your unmatched cards. If after you meld your cards and lay off any additional unmatched cards to give you a total that is less than what your opponent knocked at, then you have what is considered to be an underknock. You then win the hand instead of the person who actually knocked.

This can be a bit confusing at first, but once you get the hang of it, it is quite easy to calculate. Let’s say for example that your opponent knocked with 5 points. That means his unmatched cards add up to 5 points. You then turn over a hand consisting of 2 melds of three cards each and 4 unmatched cards. You look at the knockers melds and notice that 3 of your unmatched cards can be laid off...


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Playing the Game

Posted on April 20th, 2007 in Basics

The play of Gin Rummy consists of two parts; the draw and the discard. The draw is made by either taking the up card or the top card on the discard pile and placing it among the cards in one’s hand, or by taking the top card of the stock and raising any part of it from the table.

The non-dealer who was dealt 11 cards rather than 10 begins the play of the hand by discarding one card face up. This is then known as the discard or “waste” pile. If he chooses, before making his first discard he can declare Gin or knock if he is in a position to do so. If the player does not knock or declare Gin, the dealer then has the choice of either picking up the card that was discarded or selecting the top card of the stock which are the cards that are face down.

If at any time during the play the player picks up his opponent’s discard, they may not discard that card on the same play. He can discard it on a subsequent hand of play. The player can pick up the opponents...


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Establishing What the Knock Amount Is

Posted on April 20th, 2007 in Basics

One of the ways you win at Gin Rummy is to knock before your opponent does. The question then becomes, how do you know the amount of points you have to be reduced to before you knock?

Besides the regular standard 52 card deck, you also use what is known as the knock deck. The knock deck is also another standard 52 set of playing cards that should be a different color or style from the regular deck that you use to actually play the game.

The knock deck is well shuffled before each new game, not each individual hand. It is placed face down into either the middle of the table next to the standard deck that you are using to play the game, or into the card case that you use for both of the decks. The top card of the deck is turned face up and placed against the second card so that it remains exposed for the entire game. This is the knock card for the first hand.

It represents the minimum knock for that particular hand. For example, if you turn over a 6 then...


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The Art of the Deal

Posted on April 20th, 2007 in Basics

The deal is an essential part of the Gin Rummy game. It is something that people commonly do wrong, but yet it is one of the most simple parts of the game.

First you start by shuffling. This should be obvious, but you need to shuffle the cards well. Card shufflers can be found at any game or discount store for a relatively low cost, and they come in handy especially if you are playing a large game with 6 or 8 people. It makes it easy if you have one or two decks shuffling while you are playing the game. It not only makes it quicker but then there are no disputes as to how the cards were shuffled. If you have only two people and you are shuffling by hand then each person must shuffle the deck before dealing. The dealer shuffles first, and then gives the deck to the non-dealer who shuffles last.

Second, after the shuffling is complete, you spread all the cards out face down on the table. Each player draws a card from within the center 40 cards. This means that...


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The Object of the Game

Posted on April 20th, 2007 in Basics

The object of the game of Gin Rummy is quite simple when you break it down. It is to reduce your hand to a minimum number of points before your opponent is able to reduce his hand to a lesser number than yours. For reference the points are as follows: Ace is one point, 2 is two points, 3 is three points, and so on. Any card from a 10 through a King is valued at 10 points each. Essentially to win the game with the least amount of points, you want to “meld” the highest cards first so that you are left with the least amount of points in case your opponent knocks.

A meld is when you form a matched set within your hand. For example, if you have 3 Kings, then you have a meld. All cards that are contained in the melds have no point count value so if you are trying to figure out how many points you have, you simply don’t count the cards that have already been melded. A meld consists of 3 or more cards all of the same face value as described above, or 3 or more cards in...


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The Background of Gin Rummy

Posted on April 20th, 2007 in Basics

Gin Rummy has become one of the most widely played card games in the country just in the past 30 years. As many as 50 million people play Gin, whether it is professionally in tournaments or at card games at home with friends and family.

Gin Rummy actually got its start in the early 1900’s, but it wasn’t until the early 1930’s that the game became popular in kitchens with families playing long into the night. It was during the years of the Depression that people were forced to look for inexpensive means of entertainment and distraction. Playing cards at home seemed to offer these opportunities for free, which is what people were looking for at that time. They didn’t even have gas to drive their car anywhere, so more and more people chose to stay home and invite over their neighbors for a rousing game of cards.

Most people only knew how to play poker, Pinochle, or bridge so there was a need for a card game that could be easily learned by anyone, including...


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