Player A – K♦, K♠, Q♥, 9♠, 9♥, 7♣, 6♥, 4♠, 4♣, 3♣, A♠
Player B – 10♦, 10♠, 10♥, 10♣, Q♦, J♠, 7♦, 2♦, A♣, A♥
Conditions: Two games are over. The knock card is the 8♠; thus the hand is being played double. Player A has 229 points on score, while Player B has 240 point son score. Both players are playing to win the game; both are extremely vulnerable even to a knock.
Player of the Hand:
Player A – Since his objective is to win the game, he discards the Q♥.
Player B – Going to the deck, he draws the J♣ and discards the Q♦.
Player A – Buys the 8♣ form the deck and throws the 9♥ because the pair of 9’s would represent a duplicate value, together with the 7♣, 8♣. The 9♥ is the safer of the two 9’s since the Q♥ has already been discarded and he holds the 6♥.
Player B – Picks from the deck, the 9♦ and discards it as a dead card.
Player A – Going to the deck, he draws the 5♥. He discards the 9♠.
Player B – Takes the 9♠ and has a choice of discards between the J♣ and the 7♦. Although the 7♦ is much wilder than the J♣, the throw allows two additional ways to knock. He therefore discards the 7♦.
Player A – Picks the 9♣ from the deck and discards the K♦.
Player B – Buys the 6♠ from the deck and discards it rather than the J♣ since he is not able to knock with it. He feels reasonably safe with the discard as far as an eminent knock by his opponent is concerned, since his opponent is apparently in the act of breaking a pair of Kings.
Player A – Picks the 6♦ and discards the K♠.
Player B – Going to the deck, he buys the Q♣. Although this again gives him six melded, by throwing either of his red 10’s or the 9♠ back, he decides to throw the dead Q♣ and remain with his previous hand.
Player A – Picks the 2♠ and throws the reasonably safe 6♦.
Player B – Draws the Q♠ from the deck and knocks his hand, winning enough to end the game.